In Betrayal, you are effectively a team of adventurers drawn to the mysterious House on the Hill for reasons unknown. You’ll first notice two books: Don’t open or read them until you need to. 45 event cards 13. eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. These games deserve it. The one exception is the front door. Even if the traitor dies, you still control the monsters. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Then do what the card says for that result. MwSt.. Außerhalb Deutschlands zzgl. After you fi nish your turn, you move and attack with all of the monsters, if any. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. Bad haunts in Betrayal at House in the Hill & Widows Walk. Other players can go to the room to pick up your items (and take those cards). Setup is very similar to Betrayal at House on the Hill — it is also pretty lengthy, so bear with me. RULES; Locator. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Reviewed in the United States on September 18, 2018. Those who dare to darken its door often leave steeped in madness and despair—if they leave at all. How does Amazon calculate star ratings? This site is dedicated to promoting board games. Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. When everyone is ready (including the traitor), the traitor returns to the room. Prev « 1 , 2 , 3 Next » Subject Replies Last Post; 0 Italicized opening and closing story. (The heroes should also talk briefly about their plan for survival). When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. When that happens, roll as many dice as your explorer currently has in that trait. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. Browse by categories. The house on the hill has a wicked reputation. Sometimes a card or a haunt lets you make an attack with a trait other than Might. You can't do this with a distance attack. A few rooms are clarifi ed in the "Special Rooms" sidebar. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. Betrayal at House on the Hill – Widow’s Walk Expansion. 1 Entrance Hall tile (3 rooms) 5. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. The Blueprint item from the expansion Widow's Walk states that you can move between rooms with dumbwaiters. Some monsters can also make distance attacks. And since the latest game in the franchise's launch happened to coincide with a global pandemic, it's kind of been an enormous honking success as people desperately seek some sort of escape. Rather than take this as a pretty clear sign that you should break a window and just get out, you press forward. Monsters always ignore barriers. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". The player who starts the haunt with this roll is called the haunt revealer. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. Monsters often use traits other than Might to attack. 44 room tiles 4. When you die, any other items you have drop to the floor. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. 1 rulebook 2. If the room has a bull's head symbol , draw an item card. Eventually the house turns one player against the rest. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. Betrayal at house on the Hill: Widow's Walk - Blueprint item. 22 item cards 12. There's a different explorer on each side of a character card. The horror reaches all new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). There will, however, be … The house on the hill has a wicked reputation. Some rooms affect movement. Then discard the card unless it says otherwise or has an ongoing effect. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. Crossing the barrier doesn't count as moving a space. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. As you enter, the door slams shut behind you, locking you inside. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. 13 omen cards 11. Like explorers, a monster can attack only once during its turn. Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. The house on the hill has a wicked reputation. (Don't worry about which floor is shown on the back of the tiles). 5 November, 2016 | By: NinjaBoy | Your Opinion. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Everything in the expansion fits seamlessly into the base game. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. That's the number of spaces that monster can move that turn. Read it out loud. Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). If you like Betrayal at House on the Hill, you’ll love the Widow’s Walk expansion, which adds a lot more of the same while fixing some of the original game’s weaknesses. You can't leave the house or use the front door unless a haunt says otherwise. About Widow's Walk Expansion The house on the hill has a wicked reputation. You can attempt this roll once during your turn. Follow its instructions, which may require you to attempt rolls. kaufen: nur 19, 99 € inkl. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all. You and your opponent move down your Sanity and/or Knowledge traits. Description from the publisher: The house on the hill has a wicked reputation. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. The Grand Staircase always connects to the Upper Landing. See all 396 positive reviews › Lorestream. 204 circular monster tokens 3. Continue going from room to room this way until you find a haunt that you haven't revealed. Also in its halls you will find new monsters, items, omens, events, and 50 brand-new haunts, penned by an all-star cast of contributors from the world of gaming and entertainment. This is one of the best board games ever made. The house on the hill has a wicked reputation. 291 tokens, including: 1. The heroes and traitor are all still explorers. You can use an item once at any point during your turn. Speed attacks inflict physical damage like Might attacks. (For example, sometimes you'll have to put tokens in the house or draw cards). An opponent is an explorer or monster that wants to stop your movement. When a monster is stunned, fl ip its token over. On your turn, you can do as many of the following actions as you want, in any order: You can attack (once during your turn after the haunt starts). An explorer can move through a door if it connects to another door in an adjacent room. Put the Below Collapsed Room token on the room where the first person landed. No matter how many penalties you have on a turn, you can always move at least one space. Those who dare to darken its door often leave steeped in madness and despair if they leave at all. Next up, you’ll see a stack of room tiles: Each of these has various floors on the back of them. What is Betrayal at House on the Hill? 8 dice 9. Do the same with the item cards and the event cards. (The Dog, Girl, and Madman all work this way). The explorer who has the next birthday goes first. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Viewed 12k times 5. Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). Those who dare to darken its door often leave steeped in madness and despair—if they leave at all. (Some tiles work on more than one floor). Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). 12 + 3 TO 6 PLAYERS. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Top positive review. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this … Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). Does this mean you can move between any room with a dumbwaiter even on a different floor? Each monster of that type can then move that many spaces that turn. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. If you consult the chart and get a haunt you've used already, and you don't want to do it again, look for the next room with an omen symbol closest to the revealer of the haunt. If the room has a raven symbol , draw an omen card. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. Pick up one or more items from a pile of items. Now the horror reaches new heights with Widow’s Walk—the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. If you roll the same floor, you can move the elevator to a different connecting door on your floor. I finally talked my family into playing Betrayal at House on the Hill, a game a step above their usual tolerance, and we got haunt 97: Lambs to the Slaughter. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. Now the horror reaches new heights with Widow’s Walk—the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house on the hill has a wicked reputation. Monsters behave a little differently than explorers do. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. Post Thread | Subscribe . Betrayal at House on the Hill: Widow’s Walk. At the start of the monster turn, roll a number of dice equal to each monster's Speed. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. At least one hero must survive in order for the heroes to win. It was terrible. 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